`(kakko ,man)

Find a guide into tomorrow by taking lessons from the past

cl-glut pre-study <page 8>

勝手に聴講生になったので、どのグループでもないから予備の課題を選び、取り合えずは表示のみ。
やっぱりこれでしょ。何だかわかるかな?
f:id:tomekame0126:20151122123433p:plain
BoxMan standing!

;;
;; BoxMan standing
;; -----------------------------------------------------------------------------------------------
(defun draw-figure (x y z vertex face)  
  (labels ((set-normal (n)
	     (gl:normal (aref n 0) (aref n 1) (aref n 2)))
	   (set-vertex (index)
             (let ((v (aref vertex index)))
	       (gl:vertex (* x (aref v 0))
			  (* y (aref v 1))
			  (* z (aref v 2)))))
           (draw-face (vertex-indices normal)
             (gl:begin :quads)
	       (set-normal normal)
               (map nil  #'set-vertex vertex-indices)
             (gl:end)))
    (map nil #'(lambda (x) (draw-face (first x) (second x))) face)))

(defun myBox (x y z)
  (let ((vertex #(#(-0.5  -1 -0.5)
	          #( 0.5  -1 -0.5)
		  #( 0.5 0.0 -0.5)
		  #(-0.5 0.0 -0.5)
		  #(-0.5  -1  0.5)
		  #( 0.5  -1  0.5)
		  #( 0.5 0.0  0.5)
		  #(-0.5 0.0  0.5)))
	(face '((#(0 1 2 3) #(0.0 0.0 -1.0))
		(#(1 5 6 2) #(1.0 0.0 0.0))
		(#(5 4 7 6) #(0.0 0.0 1.0))
		(#(4 0 3 7) #(-1.0 0.0 0.0))
		(#(4 5 1 0) #(0.0 -1.0 0.0))
		(#(3 2 6 7) #(0.0 1.0 0.0))))
        (red '(0.8 0.2 0.2 1.0))) 
    (gl:material :front :diffuse red)     ; red
    (draw-figure x y z vertex face)))

(defun armleg (girth length r1 r2)
  (gl:rotate r1 1.0 0.0 0.0)
  (myBox girth length girth)
  (gl:translate 0.0 (- -0.05 length) 0.0)
  (gl:rotate r2 1.0 0.0 0.0)
  (myBox girth length girth)) 
  
(defun myGround (height)
  (let ((ground #((0.6 0.6 0.6 1.0) (0.3 0.3 0.3 1.0)))
    	        (toggle 0)
                (j -5)
                (i -5))
    (labels ((switch ()
      (cond ((= toggle 0) (setf toggle 1))
            ((= toggle 1) (setf toggle 0))))) 
    (gl:begin :quads)	
      (gl:normal 0.0 1.0 0.0)
      (dotimes (m 10)
    	(dotimes (n 10)
    	  (gl:material :front :diffuse  (aref ground toggle))
          (gl:vertex i height j)
    	  (gl:vertex i height (+ j 1))
          (gl:vertex (+ i 1) height (+ j 1))
          (gl:vertex (+ i 1) height j)
	  (switch)   ; change toggle
          (incf i)
    	  (when (= i 5) 
    	    (setf i -5)
	    (switch))) ; change toggle	    
    	(incf j))
    (gl:end)))) 	

;; Set window class
(defclass Window (glut:window)
  ((fullscreen :initarg :fullscreen :reader fullscreen-p))
  (:default-initargs
   :pos-x 100 :pos-y 100 :width 500 :height 500
   :fullscreen nil
   :mode '(:double :rgba) :title "BoxMan"))

;; Init
(defmethod glut:display-window :before ((window Window))
  (gl:clear-color 1.0 1.0 1.0 1.0)  ; set white
  (gl:enable :depth-test)           ; enable depth testing
  (gl:cull-face :front)             ; cullface
  (gl:enable :lighting :light0)     ; light0
  (when (fullscreen-p window)       ; check to see if fullscreen needed
    (glut:full-screen)))            ; if so, then tell GLUT

;; View port
(defmethod glut:reshape ((window Window) width height)
  (gl:viewport 0 0 width height)
  (gl:matrix-mode :projection)
  (gl:load-identity)
  (glu:perspective 30.0 (/ width height) 1.0 100.0)
  (gl:matrix-mode :modelview))


(defvar *toggle* t)
;; Keyboard
(defmethod glut:keyboard ((window Window) key x y)
  (declare (ignore x y))
    (case key
      ((#\q #\ESC)                           ; q, ESC --> exit
        (glut:destroy-current-window))
       ((#\f #\F)                            ; f      --> full or windowed
        (if (eql *toggle* t)
	    (progn
	      (setf *toggle* nil)
	      (glut:full-screen))
	    (progn
	      (setf *toggle* t)
	      (glut:position-window 100 100)       ; initial position
              (glut:reshape-window 500 500))))))  ; initial width height
;; Display
(defmethod glut:display ((window Window))
  (gl:clear :color-buffer-bit :depth-buffer-bit)    ; clear buffer
  (gl:load-identity)
  (let ((lightpos '(3.0 4.0 5.0 1.0))
	(ll1 0.0)
	(ll2 0.0)
	(rl1 0.0)
	(rl2 0.0)
	(la1 0.0)
	(la2 0.0)
	(ra1 0.0)
	(ra2 0.0)
	(px 0.0)
	(pz 0.0)
	(r 0.0)
	(h 0.0))

    (gl:light :light0 :position lightpos)
    (gl:translate 0.0 0.0 -10.0)
    ; ground
    (myGround -1.8)
    ; position and direction
    (gl:translate px  h  pz)
    (gl:rotate r 0.0 1.0 0.0)
    ; head
    (myBox 0.20 0.25 0.22)
    ; body
    (gl:translate 0.0 -0.3 0.0)
    (myBox 0.4 0.6 0.3)
    ; left leg
    (gl:push-matrix)
    (gl:translate 0.1 -0.65 0.0)
    (armleg 0.2 0.4 ll1 ll2)
    (gl:pop-matrix)
    ; right leg
    (gl:push-matrix)
    (gl:translate -0.1 -0.65 0.0)
    (armleg 0.2 0.4 rl1 rl2)
    (gl:pop-matrix)
    ; left arm
    (gl:push-matrix)
    (gl:translate 0.28 0.0 0.0)
    (armleg 0.16 0.4 la1 la2)
    (gl:pop-matrix)
    ; right arm
    (gl:push-matrix)
    (gl:translate -0.28 0.0 0.0)
    (armleg 0.16 0.4 ra1 ra2)
    (gl:pop-matrix)

  (glut:swap-buffers)))

;; Main
(defun BoxMan ()
  (glut:display-window (make-instance 'Window)))  ; create window

(BoxMan)

何となく、labelsの使い方が解ったような気がしてきた。