`(kakko ,man)

Find a guide into tomorrow by taking lessons from the past

Lisp Game Programming 2 <Bug>

0での除算でエラーが出ていることから、0の場合は除算しなければいいとの安易な対応を実施。
エラー箇所を以下のように変更

;; Step13 <Set Enemy Shot angle>
;; ---------------------------------------------------------------------------------------------
(defvar *range-x*)
(defvar *range-y*)
(defvar *distance*)

(defun Set-enemy-shot-angle (shotangle ship enemy enemy-shot)
  (let ((angle (nth shotangle (shotdata-battery-angle (aref *shot-pattern-data* (pattern-number enemy)))))
	(rotation-angle (shotdata-direction-battery-angle (aref *shot-pattern-data* (pattern-number enemy))))
   	(speed (shotdata-shotspeed (aref *shot-pattern-data* (pattern-number enemy))))
        (ship-x  (+ (x ship) (/ (width ship) 2)))                  ; ship x position
   	(ship-y  (+ (y ship) (/ (height ship) 2)))                 ; ship y position
   	(ene-shot-x (+ (x enemy-shot) (/ (width enemy-shot) 2)))   ; enemy-shot x position
   	(ene-shot-y (+ (y enemy-shot) (/ (height enemy-shot) 2)))) ; enemy-shot y position
    (case (shotdata-battery-direction (aref *shot-pattern-data* (pattern-number enemy)))
      ((0)  ; beneath
        (when (= rotation-angle 0)  ; not rotation
	     (setf (dx enemy-shot) (* (cos (degree-radian angle)) speed)) ; dx from angle list
	     (setf (dy enemy-shot) (* (sin (degree-radian angle)) speed))); dy from angle list
	(when (/= rotation-angle 0) ; rotation
	     (if (= shotangle 0)
	       (setf (angle-store enemy) (+ (angle-store enemy) rotation-angle)))	
	     (setf (dx enemy-shot) (* (cos (degree-radian (+ angle (angle-store enemy)))) speed)) ; dx from angle list
	     (setf (dy enemy-shot) (* (sin (degree-radian (+ angle (angle-store enemy)))) speed)))); dy from angle list
      ((1)  ; direction of ship
        (when (/= ship-x ene-shot-x)                                ;<------------------ Bug Fix
	  (setf *range-x* (- ship-x ene-shot-x))                    ; 
          (setf *range-y* (- ship-y ene-shot-y)))                   ;  
        (setf *distance* (sqrt (+ (* *range-x* *range-x*) (* *range-y* *range-y*))))
        (setf (first-x enemy) (* (/ *range-x* *distance*) speed))    ; x distance from enemy to ship
        (setf (first-y enemy) (* (/ *range-y* *distance*) speed))    ; y distance form enemy to ship
        (if (< (atan (/ (first-y enemy) (first-x enemy))) 0)         ; find angle in Arc tangent
          (setf (first-angle enemy) (radian-degree (+ (atan (/ (first-y enemy) (first-x enemy))) (/ pi 2))))
          (setf (first-angle enemy) (radian-degree (- (atan (/ (first-y enemy) (first-x enemy))) (/ pi 2)))))
        (when (= rotation-angle 0)  ; not rotation	  
	   (setf (dx enemy-shot) (* (cos (degree-radian (+ angle (first-angle enemy)))) speed))
	   (setf (dy enemy-shot) (* (sin (degree-radian (+ angle (first-angle enemy)))) speed)))
        (when (/= rotation-angle 0) ; rotation 
	     (if (= shotangle 0)
	       (setf (angle-store enemy) (+ (angle-store enemy) rotation-angle)))	   
	   (setf (dx enemy-shot) 
		 (* (cos (degree-radian (+ angle (first-angle enemy) (angle-store enemy)))) speed)) ; dx from angle list
	   (setf (dy enemy-shot)
		 (* (sin (degree-radian (+ angle (first-angle enemy) (angle-store enemy)))) speed))))))); dy from angle list

とりあえず、エラー出ないで遊べるじゃんって当たり前か。
ちなみに、Clozure cl 1.11でも問題なし。
根本的な設計の見直しは気が向いたらかな?

それにしても、プログラミング環境の構築や作成したプログラムの実行の際にはウィルス対策ソフトのブロックを考慮すべきですな。
ウィルス対策ソフトでそれぞれ影響の度合いは違うと思うけど、今回はこんな感じ。
※使っているウィルス対策ソフトはAVG AntiVirus Free Edition

1.Clozure cl ⇒ 以下のメッセージを出して立ち上げ不能

 Can't allocate required TLS indexes.
 First available index value was 32

 Process inferior-lisp exited abnormally with code 1

2.SBCL ⇒ lispbuilder-sdlをインストールする際に必要な、alexandriaのコンパイルエラー

気づくのが遅いっていうツッコミは無しでお願い。
また、以前に作成した実行ファイルでは途中でフリーズしたけど、Bugを修正した結果、実行ファイルもまともに動くことも確認できた。

原因がわかってスッキリさわやか○カ○―ラ。へへへ!